Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
2
#
Time
Name
watts
NP
max w
hr/max
1
2:44
371w
447w
848w
189/209
2
2:45 +0.504
323w
399w
764w
169/191
3
2:45 +0.565
303w
369w
709w
166/185
4
2:45 +0.626
343w
429w
824w
183/204
5
2:45 +0.639
374w
470w
887w
185/208
6
2:45 +0.693
328w
413w
785w
151/169
7
2:45 +0.768
347w
432w
825w
154/172
8
2:45 +0.804
399w
503w
999w
171/192
9
2:46 +1.311
264w
307w
578w
142/164
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