Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
2
#
Time
Name
watts
NP
max w
hr/max
1
2:45
378w
483w
902w
170/191
2
2:45 +0.266
344w
442w
822w
179/202
3
2:45 +0.319
358w
445w
825w
178/199
4
2:45 +0.470
324w
408w
757w
180/202
5
2:45 +0.495
335w
429w
798w
178/201
6
2:46 +1.356
428w
559w
1092w
176/199
7
2:47 +1.622
286w
351w
703w
144/169
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