Keirin Race
Organized By: TrainingPeaks Virtual Staff
Scratch Race
Automatic Matchmaking, Similar Abilities
Enabled
0
Traditional Japanese Keirin racing - 4 laps of the track, the first 3 of which you need to stay behind a pacer. The pacer will gradually increase the speed, reaching 50kph at the end of the third lap before pulling over and slowing down to let everyone overtake. You then have 1 lap from a flying-start to see who can reach the finish line first. Good luck, you'll need it!
Route Details
Forest Velodrome
Laps
4
Total Distance
2.1 km
Elevation
0 m
Neutral Zone
Distance
1.5 km
Initial Speed
30.0 kph
Ending Speed
50.0 kph
Conditions
Wind
Light
Time of Day
Day / Night Cycle
Precipitation
Mixed
ResultsEvent Pens
4
5
#
Time
Name
watts
NP
max w
hr/max
1
2:46
295w
371w
654w
158/175
2
2:47 +0.535
268w
330w
580w
187/207
3
2:47 +0.603
260w
319w
558w
194/214
4
2:47 +0.800
276w
332w
687w
144/179
5
2:47 +0.810
263w
339w
645w
181/203
6
2:47 +0.951
271w
349w
641w
176/196
7
2:47 +1.043
268w
334w
614w
185/204
8
2:48 +1.737
252w
322w
589w
170/188
9
2:48 +2.229
290w
368w
702w
183/203
10
2:48 +2.253
302w
381w
730w
178/197
11
2:49 +2.368
320w
379w
803w
183/201
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